A narrative golf game

Foot Wedge

Play it as it lies. Or don't.

No swing meter. No timing bar. You read the wind, the lie, the opponent, and the pressure, and you decide what to do. The game knows whether you made the right call, even if you don't. Built for iPhone and fully optimized for iPad.

Foot Wedge title screen
6Caddies
20Endings
2Campaigns
0Swing meters
4Round tournament
Strategy, not skill

Every critical moment gives you four plays: the right one, two that cost you position, and the hero shot. High risk, high reward, and only there if you earned it.

Pick your voice

Six caddies. Six games.

You're always the golfer. But your caddie changes your starting strengths, your between-round options, your comedy, and which endings you can reach. Pick the voice you want in your ear when it gets loud. Every caddie reads the board too, and their read changes with your standing, so the advice fits whether you are leading, level, or chasing.

Oz

The Zen Philosopher

Speaks in Zen nonsense that somehow lands. You're never sure if he's brilliant or insane. Probably both.

Murph

The War-Story Guy

A story for every situation. Gets there eventually. The crowd loves him more than they love you.

Digger

Unhinged Confidence

Zero filter, maximum confidence, technically wrong constantly. The hero shot is always on the table.

August

The Mystical Guide

Quiet, sees what nobody else sees, says things that make sense three holes later. Unlocks a hidden ending.

Vivian

Sharp. Uses Everything.

The sharpest person on the course. Opponents lose focus. Officials get weird. She notices everything.

Lucky

The Drifter

Found him outside the entrance. Has a flask. Surprisingly wise about one thing, wrong about everything else.

Two ways to lose your mind

The campaigns

Modern · FreeFREE

The Monday Qualifier

You qualified for a Monday spot in a Tour event you have no business being in. Seventy-five desperate players, four tickets, one shot to change your life. Golf's most democratic and most chaotic moment, and someone's about to make a mess of it.

1928 · Hickory$1.99

The Calcutta

A fictionalized national amateur championship. Hickory shafts, no yardage books, an auction betting pool in the clubhouse, and a rules official who has been waiting twenty years to catch someone. Darker. Stranger. More mythological.

The whole game in five bars

They interact like the sport

High Gallery, low Form is that amazing golf ball whacker guy in the hockey jersey. High Read, low Composure is the yips. Build the wrong meters for four rounds and the hero shot that would have won it isn't there when you need it.

Composure

Your nerve. Below 20 you choke. Above 80 you're locked in.

Form

The swing itself. Let it fall and you start to shank.

Lie

The situation you keep leaving yourself. Poor decisions deplete it.

Read

How well you see the course, the conditions, and the people around you.

Gallery

The crowd. Win them over and the pressure shifts to the other guy.

Beyond the scorecard

Four people are keeping score

The scoreboard only counts strokes. Your caddie, the rules official, and the man you are chasing are all counting something else, and every one of them gets to say so.

The bond

Your caddie keeps score of you. Take their read and it builds. Wave it off, or hang them out on a hero call, and it does not. It shades the odds they quote you, and on the 72nd green they get the last word: written for every caddie, every state of that relationship, won or lost.

Gerald's notebook

Improve a lie and it goes in the book, seen or not. Unseen entries are not safe, only unread, and every overnight gives them a chance to come out. Between rounds you can call one on yourself, take the stroke, and buy back what the card never measured.

Sunday

The last three holes of the final round announce themselves. The broadcast picks you up, the board says where you actually stand, and the odds on the hero shot get said out loud, as honestly as things are between you and the bag.

The man you are playing against

Carter Blaine and Reginald Ashworth are not scoreboards, and they are not in the same place. Reginald plays the first round in your pairing, becomes a name on the veranda board for two days, and is back in your group on Sunday. Carter arrives as boards and roars for three rounds, then spends Sunday one group back and coming. The night before the final round he comes looking for you, and what he says depends on the board and on what he has heard about your week.

The official gets closer

One entry he has read buys a cordial nod. Two and the courtesy is gone. Three and he is inside the ropes with you on Sunday, close enough to hear the club come out of the bag. Call one on yourself and he goes back to the ropes.

The one you nearly had

Most finishes name the ending you just missed and how close it was, and the gallery shows what is still out there, including the ones that only open with a particular caddie carrying.

On the course

Screens

The actual in-game screens: play a hole, read your meters, reach one of twenty endings.

The Foot Wedge title screen
A hole decision: five plays and the caddie read
Caddie select, six caddies with starting meters
The Monday Qualifier opens on the range with Carter Blaine
The Bag Room between rounds
The Profile tab with Gerald's notebook
The Calcutta opens at the clubhouse door in 1928
An ending: The Foot Wedge
Free on iPhone and iPad

Unlike any golf game.

For people who know golf. And people who don't.

The Monday Qualifier is free and complete. The Calcutta is a one-time in-app purchase.